Arcade

STAR MARK — Life of a Trademark

Ten years, one mark, every rule is real. Choose who represents you, then keep your STAR MARK alive through a French / EU trademark's decade — clearance, use, oppositions, a boss fight and renewal — each game-over a real rule of trademark law.

Keyboard: ← → move · space fire · number keys answer. Touch: drag to move, tap to fire. No tracking, no data collected — the game runs entirely in your browser (your best score is stored on your device only). For information only; not legal advice.

What this game teaches (and what it simplifies)

Every game-over screen states a real rule of French / EU trademark law, sourced from our guides. The gameplay around those rules is simplified — deliberately:

  • The “one in two” chance of a prior-right strike when you skip the clearance search is a game device, not a statistic.
  • One game second is roughly two months. Real disputes take months or years, and are prepared — not dodged.
  • Revocation for non-use is never automatic: a third party must request it. The game's Year-5 checkpoint stages that request.
  • “Generic” and “loss of distinctiveness” are one and the same ground of revocation — the mark becomes the usual name of the product through the owner's inactivity.
  • Oppositions, in real life, land within a couple of months of the application's publication — at the very start of a mark's life — and the five-year non-use clock runs from registration, not filing. We spread these attacks across the decade so the game stays playable.
  • The trial verdict odds are a dramatic device, not success rates. We publish no success rates — lawyers' ethics rules (rightly) frown on that. And no, in real life counsel cannot take losing off the table the way the game's badge does — a good lawyer manages the risk, from validity to proof of use to chain of title, but never eliminates it.
  • Reputation is not earned by collecting ten tokens: it is assessed through public awareness, market share and intensity of use. The full-width “8(5)” blaster is our tribute to Article 8(5) EUTMR, which protects reputed marks beyond their registered goods in oppositions — its enforcement twins, Article 9(2)(c) EUTMR and Article L.713-3 of the French IP Code, are what actually stop infringers in the marketplace.
  • IP agents (conseils en propriété industrielle) do excellent work before the trademark offices (INPI, EUIPO); they simply cannot plead in court — only attorneys can. In the game an IP agent's SUE button stays grayed out, and if a repeat infringer sues first, a summons ends the run — because being a defendant is not a choice, and there is no attorney aboard to defend it.
  • The budget and every amount shown are illustrative and carry no currency — this is not a fee schedule. A clearance search, a demand letter, a settlement or a trial each has a real cost; we made the relative weights felt, not the figures accurate.
  • Yes, in this game the big firm is just slower and pricier. We are a small firm. We regret nothing.
  • Mediation ends the game's proceedings because, in real life, an agreement reached before the decision means the case never reaches a ruling — the dispute closes on the parties' terms instead. That is why it can rescue almost any defeat, but not a missed renewal: there is no adversary to settle with.
  • The “Lost in translation” fog is a wink at the value of bilingual counsel across a French / EU procedure — not a claim that anyone is at fault for a language.
  • Yes, we cleared STAR MARK before naming the game.
  • No, retaining us does not make you invincible. But it helps.